The lack of a run button really became noticeable for me at these points, where I was wandering around the world just trying to find where I could hand in my objects. It can be quite a search when handing in tasks to these specific requesters or finding whatever it is they are looking for. Especially once certain areas start interlocking or are only accessible from a single specific location. Every location and part of the world is clearly distinct but the route there can be quite confusing from time to time. First of all, there is no general map for the areas you visit. While the presentation and wholesome feeling of the game can't be overlooked, there are quite a few annoyances along the way. That being said, TOEM can feel a little bit lost at times. It's in these ways that all the little tasks chain together into one another which makes it very fulfilling to help as many citizens in TOEM as possible. But by fulfilling another quest in a cafe, I was presented with a cinnamon bun that I could then hand over to the guy in the park. For example, in one of the areas I found a guy sitting on a bench wanting to feed the birds but he didn't have anything to feed them with. ![]() Quests can consist of two things you either have to deliver specific photographs to the task-givers or you need to present them with an item they need. ![]() You can also immediately see which characters have a task for you, which makes general traversal of the world a breeze. Each character has a simple but unique design to them that makes them nearly all instantly recognizable. You can rotate the camera around objects and buildings and frequently need to in order to spot hidden treasures or find additional items. ![]() The entire game has this hand drawn art style combined with each world being designed like a small diorama. The visual style of TOEM may not be eye catching at first glance, however I quickly grew very fond of it. Unlike New Pokémon Snap or Beasts of Maravilla Island, the goal isn't to fill out a photo album but rather to help with little quests spread all over the world. Tasks are varied and rely upon your observational skills, tactical photography, and the interpretation of the quests given to you by the residents of this country. The bus company hands out free rides if you've helped enough people within the area. However, to get to the place where TOEM can be seen, you'll need to collect stamps by helping the communities you encounter along the way. While you aren't exactly sure what it is supposed to be, it seems to be a coming of age event that many folks undertake. In TOEM you set out on a journey to photograph the mysterious phenomenon of TOEM. Time to see how much depth there is to this diorama. ![]() So my excitement going into TOEM, a game that was revealed at last month’s indie world showcase, was pretty high. From the incredible Umurangi Generation to the incredibly disappointing Beasts of Maravilla Island to the slightly lackluster in options New Pokémon Snap, it hasn’t been the best year of photography on the Switch so far. It’s been a bit of a mixed bag so far this year for photography titles on the Switch. Photography oriented games or games featuring elaborate photography mechanics always pique my interests. A title I actually like to take in quite some stride. I’ve slowly turned into NWR’s resident videogame photographer.
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